After extract

Dungeon Lootr forge

Town plaza hub
Lunmei Release Teaser frame: town plaza hub with class boards on the left.
ROOM CLEARED HUD
Kieru Open Beta trailer HUD: ROOM CLEARED, gold count, flask charges, 167-hit combo.

First-party VIP text is the only Roblox API line that names Forge Success Chance: +5% on the 120 Robux VIP pass. Auto Forge is for sale at 99 Robux and “Automatically continues forging until you run out of materials.” Editorial systems copy places the Forge NPC after extract, with ores, keys, a Merchant, and a Gear Score label that is not an API field. Exact upgrade formulas are not published. Walk here after a successful extract. The plaza hub still is the town you return to; the ROOM CLEARED HUD is the dungeon beat you just left. Spend ores and fragments only when you are out.

Extract then forge

AllThings.How run loop: zones, chests, keys, cauldrons, extract, Forge upgrades, Aspect Gems, Merchant. AllThings also names four build stats: Strength, Dexterity, Intelligence, Vitality. Put points there after you are out of the dungeon. The Open Beta HUD still that shows ROOM CLEARED is the “you finished a room” beat, not the Forge UI itself.

Destructoid’s exotic-materials note in the capture is editorial. Do not expect this page to list every ore. If a magazine names a bar, it is a community snapshot. VIP’s +5% Forge Success Chance is the first-party lever you can actually buy.

Strength, Dexterity, Intelligence, and Vitality are the four magazine stats. They are not in the Roblox description. Put them on the character you actually extracted with. Aspect Gems and the Merchant are the other town sinks in the same article. Auto Forge will happily burn materials on a class you are about to replace with a Boss Rush item, so decide the class first.

Forge-adjacent passes

VIP 120 Robux: +15% Player & Class EXP, +5% Forge Success Chance, VIP title and chat tag. Auto Forge 99 Robux: keeps rolling until materials run out. Extra Loot 429 Robux does not change the Forge; it changes how many chests you pick before you extract. Auto Forge [GIFT] also exists as a developer product at 99 Robux on the captured IAP page.

Developer products also list Extra Class Slot at 134 Robux and Aspect Gem at 429 Robux. An Aspect Gem, in Gamezebo, guarantees a random Aspect. That spend happens in town, same as the Forge, but it is not a forge upgrade.

Double Player EXP and Double Class EXP at 249 Robux each do not name the Forge. Increased Luck does not name the Forge. Extra Loot does not name the Forge. If your Robux question is “will this make forging less painful,” the first-party answers are VIP’s +5% and Auto Forge’s repeat click. Everything else is a different store row.

Keys, ores, Merchant

Editorial copy puts keys and ores on the dungeon side and the Merchant next to the Forge. There is no first-party key table in the Roblox APIs captured for this universe. Buy keys if the live vendor still sells them for the board you are entering.

Class recipes that dump into the Forge: Honored One can be 50 Gojo fragments at the Forge instead of Boss Rush floor 40+. Cursed King and Anti Magic have the same 50-fragment alternate. Awakened Devil EX needs the Forge after Azure Devil lv50. Those fragment sinks are why Auto Forge exists as a 99 Robux skip for the clicking, not as a drop-rate pass.

Dreadlord’s Underworld Glaive step is a dungeon drop, then the Forge only if you also use the fragment-style recipes on other Exotic rows. Unrestricted dumps coins and Heavenly Fragments, not ores. Read the class unlockDetail column before you park Auto Forge on a pile of the wrong mat.

Gear Score is an editorial label

Magazines use Gear Score as shorthand for how heavy a loadout is. The Roblox description never names it. If the live client shows a number with that label, it is a UI string we did not capture as an API field. Do not compare Gear Score across wikis as if it were a first-party stat block.

The town plaza still from Lunmei’s Release Teaser is the hub you return to after extract. Class boards on the left of that frame are the spin surface, not the Forge anvil. Walk past them once you already have a class and you are here to spend ores.

Lunmei’s plaza frame also shows class boards. Those boards are the spin surface from the official 30+ class sentence. After you have a class, the Forge is the other town verb. Do not spin again just to raise an editorial Gear Score; spin if you want a different class row.

If the extract failed, skip the anvil

Forge spend assumes you left the dungeon with the haul. A death before extract is the store warning, not a Forge problem. Auto Forge will not recover a run you did not extract. VIP’s +5% Forge Success Chance also does nothing on an empty material bag. Go back to Bandit’s Den or the board you can actually clear, extract, then return to town.

ROOM CLEARED on the Open Beta HUD is a room beat inside the dungeon. It is not extract. Do not walk to the plaza still because a room cleared. Walk there after the extract prompt. Codes that grant Forge Stone Bundles (LOOTRISBACK, FORGESKIP) are town bags, useful only after you have a reason to sit at the anvil. If you still have keys or cauldrons from the failed run, they stay in inventory; they do not become forge ores until you extract a haul that actually drops them.

Related pages: Gamepasses First extract